What OrbitLan is
OrbitLan creates a private virtual local network over the internet. Each node receives a 10.69.0.x address, and compatible games, development servers, and IP-based tools can communicate as though the devices were on one local network.
The Windows client provides a graphical interface, automatic adapter setup, and notification-area mode. The preview Linux client provides terminal commands and a systemd service for desktops, servers, WSL2, and cloud VMs. Both use the same room codes and networking protocol.
Why it exists
Furqan built OrbitLan in his free time after not making something just for fun in a while. The original goal was a simple way to play older games such as Need for Speed: Most Wanted and Battlefield 1942 with friends again, without requiring everyone to manage a complicated network dashboard.
That same virtual LAN can also connect a Minecraft server, a development service, or another private IP-based tool. OrbitLan is not a general-purpose privacy VPN and does not change the public location of normal web traffic.
Official identity
The official website is orbitlan.site. The source and Community releases are published only through the Furqan Ahmed GitHub account linked below. The official Supporter download is delivered through the OrbitLan Patreon page.
Open source and support
OrbitLan is distributed under the MIT License. The complete source for the networking engine, Windows clients, Linux client, coordinator, and both edition flavors is public. Community Edition remains free, and the Supporter Edition helps fund development and shared infrastructure.
For help, bug reports, or feature requests, use GitHub Issues or email furqanshaheer@gmail.com.
See it for yourself.
Read the source, inspect the security model, or download the free Community build.